Wednesday, July 21, 2010

Fallen Earth

Free time game time...hmmm...sure. Hopefully the game won't run into the updater issues that I encountered previously.

On some level, the game strikes me as, to parody the common analysis of Fallout 3, as "Morrowind with guns". Given that the only friend I have who has tried the game considered the combat somewhat clunky, I may be more accurate than I thought.

Or not. Have to play around a bit first. Faction system has always looked appealing, though.

Monday, July 19, 2010

CCP's Dev Blog

* Vacation + catching up + injuring my wrist = failure at blogging.

First, World of Darkness is not Twilight. This is not difficult to understand. Reducing everything involving vampires, werewolves, or some sort of urban fantasy to an attempt to cash in on Twilight is approximate to considering all science fiction something to try to profit off Star Wars. I am admittedly excited about the idea of a World of Darkness MMORPG, though I much prefer the oWoD background stuff for Mage: The Ascension (rules confuse me, though).

In any case, the Developer blog here is quite interesting. I find the variety of information that CCP provides about the game process appealing, though not all of it is particularly comprehensible.

This information about development teams would be much more useful if there was some sort of baseline to which it could be compared. Overall, I can't see much devoted to fixing bugs, outside of the teams dedicated to exploits and debugging fleet battles.

I haven't run into any major bugs within the game yet, but the Catalyst model issue becomes irritating at times.