But the lack of enthusiasm persists. And while it's tempting to base it on a diminished interest in Star Wars, or the simple fact that I tend to find listening to voice acting tedious when I can read the text three times before they're halfway through speaking it, neither seems to be the real cause of my response.
Quite simply, I don't want a game that appears as if it will tell stories in the same way as a single-player RPG. Being told I, in my uniqueness, arranged a treaty or defeated a horrific foe leads to a collapse of the suspension of disbelief the moment I acknowledge that everyone else is just as unique as I am. I want stories that acknowledge the multitudes of players, and can set them up as special without framing each of them as the one to accomplish some notable event.
In many ways, the divorcing of the story my character is following from one I can share from other players continuously frustrates me, and I wish for other approaches to storytelling.
No comments:
Post a Comment